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C. Viper Joins Street Fighter 6 with Major Balance Update

MIKE PASCHOAL | 2025.10.20 - 09:58
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C. Viper Joins Street Fighter 6 with Major Balance Update
1 minunte read

Capcom has released the latest update for Street Fighter 6, officially introducing C.Viper as a playable DLC character. Alongside her arrival, the patch includes a wide range of balance changes and bug fixes affecting 13 fighters across the roster.

C.Viper now available in Street Fighter 6

Players can unlock C.Viper in several ways:

  • Included in the Year 3 Character Pass;
  • Available through the Year 3 Ultimate Pass;
  • Or purchased separately using Fighter Coins.

Upon release, C.Viper comes with two unique outfits:

  • Outfit 1: inspired by her new SiRN role;
  • Outfit 2: her classic Street Fighter IV look, unlockable via Fighter Coins or maximum bond in World Tour Mode.

See trailer C.Viper:

Patch notes and gameplay improvements

Beyond C.Viper’s debut, this update introduces important fixes and adjustments for several characters, including Chun-Li, Akuma, M. Bison, Cammy, and others. The main focus is improving Drive Rush consistency, command responsiveness, and overall combat balance.

Key highlights from the patch

  • Drive Rush behavior: fixed an issue where canceling from certain missed light attacks wouldn’t trigger correctly.
  • Command priority fixes: resolved cases where special moves would override Drive Rush cancels under specific inputs.
  • Super Art adjustments: refined behavior when hitting opponents in Burnout state, ensuring smoother Drive Gauge recovery.
  • Gauge recovery bug: fixed a rare issue where combos with 16+ hits reduced Super Art gauge recovery unintentionally.

These improvements affect characters such as Marisa, Sagat, Elena, Kimberly, E. Honda, and more — enhancing gameplay balance for both casual and competitive players.

For the full patch notes, visit the official Street Fighter website.

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